Veldtog |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
DTvH N - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Taal |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But the fact that this question can be raised at all, testifies to the magnitude of what their order has achieved.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. During battle, this unit can drain life from victims to renew its own health. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures. This unit can move unseen in deep water, requiring no air from the surface.
Advances from: | Duistere Towenaar |
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Bevorder na: | Ancient Lich |
Cost: | 50 |
LP: | 60 |
Beweging: | 6 |
EP: | 236 |
Vlak: | 3 |
Orde: | chaoties |
ID | BM Lich |
Vermoëns: | submerge |
touch arcane | 9 - 3 nabygeveg | drains | |
chill tempest koue | 13 - 3 afstandgeveg | magies | |
shadow wave arcane | 9 - 3 afstandgeveg | magies |
Resistances: | |
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lem | 10% |
steek | 30% |
impak | -10% |
vuur | 0% |
koue | 60% |
arcane | -40% |
Terrein | Movement Cost | Verdediging |
---|---|---|
Berge | 3 | 60% |
Coastal Reef | 2 | 30% |
Diep Water | 3 | 10% |
Dorpie | 1 | 60% |
Flat | 1 | 40% |
Frozen | 2 | 30% |
Grot | 2 | 40% |
Heuwels | 2 | 50% |
Impassable | - | 0% |
Kasteel | 1 | 60% |
Moeras | 2 | 30% |
Mushroom Grove | 2 | 60% |
Sand | 2 | 30% |
Unwalkable | - | 0% |
Vlak Water | 3 | 20% |
Woud | 2 | 50% |